Why use experiential learning through games in the classroom? 

Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as “learning through reflection on doing”. According to the Abington Friends School, these internal reflection prepares students for the workplace and helps them make major life choices, improve their personal relationships, and address their emotional needs.

Try Mobility Era Game at your school!

This board game (now also an app) prepares young people in schools and universities to adult life. Participants use cross-sectional skills and knowledge from: geography, math, public finance, entrepreneurship and other disciplines to working different countries and accumulate income and pay taxes. Recognized and appreciated by leading institutions such as, the European Commission and Forbes Councils, Mobility Era Game is played in 42 countries and 35 Finance Ministries in Europe.

New team at Mobility Era Game and our Social Entrepreneurship endeavour

After a fruitful first period as a master’s student at United Nations University-MERIT & Maastricht University, now the time has come for my specialization in Social Entrepreneurship.

Questioning my future career, last year I came across a new expanding world where businesses take responsibility and contribute to a systemic change by creating social value.¹ The will of pursuing the values of inclusion, social innovation and sustainability led me to explore this world. The way businesses operate must be changed now for our Planet and society by joining forces and expertise in economic, social and environmental fields.² 

Alongside an academic approach to the subject, the University has recently offered us the valuable opportunity to start a project with a social enterprise to get hands-on experience and improve our skills.
I am excited to announce my involvement as “Communication and Partnership Manager” for Researchista³ for the next four months.

Researchista stems from the intuition and courage of Dr. Irina Burlacu de Paoli who wants to help researchers to transmit their findings in a creative and accessible way to every member of the society. In an inspiring way, Irina has turned her Phd thesis into a board game (now also app): Mobility Era Game⁴ aims to educate young people in schools and universities on tax management and welfare systems in Europe.

I am honored to be able to take an active part in this cause and to work with my enthusiastic and talented team: Sharada KerkarEmma Lengel and Dana Ma’arouf!

By: Noemi Lanzolla


1. Jean-Baptiste Say, quoted in J. Gregory Dees, “The Meaning of ‘Social Entrepreneurship,” reformatted and revised, May 30, 2001.
2. Duncan Green (2014) ” Why social entrepreneurship has become a distraction: it’s mainstream capitalism that needs to change: https://lnkd.in/eP-s9wC3
3. View more: https://lnkd.in/eGNPFpk4
4. View more: https://mobility-era.com/

1st Mobility Era Talk Show & “Let’s Get Smarter this year”, Christmas Market

We decided to organize a Talk Show because game-based knowledge deserves special attention due to its significant potential and impact it can make on students’ busy agendas and teachers’ busy schedule.

What does a Talk Show imply? If you watched any American Talk Shows you will immediately notice that it is a conversation with a personal chat, yet where participants take a broader topic for examination, either a launch of a new book or a movie.

Our guests are outstanding in their fields and here is a line-up for today:

Join us on the 15th of December at 16:30 for a lively discussion on how to make games serve us best in education, followed by the launch of Mobility Era APP and a lottery, with many winning prizes!!

We will LIVE stream on Mobility Era Game Facebook and Instagram page. The event is for managers in education, teachers and students.

Educational applications of games: carving the way to an educational APP.

As we launch the Mobility Era Game app, we would like to introduce you in more depth on the functionality of the app and the process of creating an app that is specifically addressed to education sector.

Full journey will be visible to the public in the last week of this year.

Board Games on highly technical subjects solving a gap in education. The case of fiscal education.

As the game launched from the start on a topic that is delicate and often challenging, both to understand and to explain – such as taxes. Who wants to pay their taxes with joy? Not to mention, who wants to play a game on taxes?

While developing the board game, we have to confess the resistance was high and questions were asked. Researchista – the author of the game – is a researcher, not a governmental representative, hence there was no interest to develop a game that would aim to increase tax compliance in particular.

Instead, the whole idea is to raise awareness on how fiscal system in most of the European countries is the back bone of the welfare state and we all enjoy when we can rely on an extra income support, when we are not able to. For example, when we are unemployed, don’t we enjoy to receive an unemployment benefit? When we don’t have enough money to raise our child or living life, isn’t it nice to receive social assistance benefit to provide a living?

Without aiming to sound accusatory or normative, this game is more of a reminder to have fun as much as we can while engaging our brain and use this tool to enjoy learning new things!